语言模型既展示了定量的改进,又展示了新的定性功能,随着规模的增加。尽管它们具有潜在的变革性影响,但这些新能力的特征却很差。为了为未来的研究提供信息,为破坏性的新模型能力做准备,并改善社会有害的效果,至关重要的是,我们必须了解目前和近乎未来的能力和语言模型的局限性。为了应对这一挑战,我们介绍了超越模仿游戏基准(Big Bench)。 Big Bench目前由204个任务组成,由132家机构的442位作者贡献。任务主题是多样的,从语言学,儿童发展,数学,常识性推理,生物学,物理学,社会偏见,软件开发等等。 Big-Bench专注于被认为超出当前语言模型的功能的任务。我们评估了OpenAI的GPT型号,Google内部密集变压器体系结构和大型基础上的开关稀疏变压器的行为,跨越了数百万到数十亿个参数。此外,一个人类专家评估者团队执行了所有任务,以提供强大的基准。研究结果包括:模型性能和校准都随规模改善,但绝对的术语(以及与评估者的性能相比);在模型类中的性能非常相似,尽管带有稀疏性。逐渐和预测的任务通常涉及大量知识或记忆成分,而在临界规模上表现出“突破性”行为的任务通常涉及多个步骤或组成部分或脆性指标;社交偏见通常会随着含糊不清的环境而随着规模而增加,但这可以通过提示来改善。
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开放的太空草地越来越耕种或建造,导致针对路边边缘的保护工作逐渐增加。在该国500,000公里的道路上,大约有一半的英国草原物种可以找到,约有91种威胁要么受到威胁。因此,仔细管理这些“野生动植物走廊”对于防止物种灭绝和维持草地栖息地的生物多样性至关重要。野生动植物信托基金经常获得志愿者的支持,以调查路边的边缘,并确定新的“当地野生动植物场所”是具有高保护潜力的地区。使用来自3,900公里的路边潮流的志愿者调查数据以及公开可用的街景图像,我们介绍Deepverge;一种基于深度学习的方法,可以通过检测阳性指标物种的存在来自动调查路边的段。 Deepverge使用来自林肯郡农村县的图像和地面真相调查数据的平均准确性为88%。地方当局可以使用这种方法来确定新的当地野生动植物站点,并根据法律和政府的政策义务一致,援助管理和环境计划,从而节省了数千小时的体力劳动。
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This paper presents a spatiotemporal deep learning approach for mouse behavioural classification in the home-cage. Using a series of dual-stream architectures with assorted modifications to increase performance, we introduce a novel feature sharing approach that jointly processes the streams at regular intervals throughout the network. To investigate the efficacy of this approach, models were evaluated by dissociating the streams and training/testing in the same rigorous manner as the main classifiers. Using an annotated, publicly available dataset of a singly-housed mice, we achieve prediction accuracy of 86.47% using an ensemble of a Inception-based network and an attention-based network, both of which utilize this feature sharing. We also demonstrate through ablation studies that for all models, the feature-sharing architectures consistently perform better than conventional ones having separate streams. The best performing models were further evaluated on other activity datasets, both mouse and human. Future work will investigate the effectiveness of feature sharing to behavioural classification in the unsupervised anomaly detection domain.
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Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset, code, and models can be found at https://persuasion-deductiongame.socialai-data.org.
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The promise of Mobile Health (mHealth) is the ability to use wearable sensors to monitor participant physiology at high frequencies during daily life to enable temporally-precise health interventions. However, a major challenge is frequent missing data. Despite a rich imputation literature, existing techniques are ineffective for the pulsative signals which comprise many mHealth applications, and a lack of available datasets has stymied progress. We address this gap with PulseImpute, the first large-scale pulsative signal imputation challenge which includes realistic mHealth missingness models, an extensive set of baselines, and clinically-relevant downstream tasks. Our baseline models include a novel transformer-based architecture designed to exploit the structure of pulsative signals. We hope that PulseImpute will enable the ML community to tackle this significant and challenging task.
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One of the major errors affecting GNSS signals in urban canyons is GNSS multipath error. In this work, we develop a Gazebo plugin which utilizes a ray tracing technique to account for multipath effects in a virtual urban canyon environment using virtual satellites. This software plugin balances accuracy and computational complexity to run the simulation in real-time for both software-in-the-loop (SITL) and hardware-in-the-loop (HITL) testing. We also construct a 3D virtual environment of Hong Kong and compare the results from our plugin with the GNSS data in the publicly available Urban-Nav dataset, to validate the efficacy of the proposed Gazebo Plugin. The plugin is openly available to all the researchers in the robotics community. https://github.com/kpant14/multipath_sim
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In this paper, we explore the use of metric learning to embed Windows PE files in a low-dimensional vector space for downstream use in a variety of applications, including malware detection, family classification, and malware attribute tagging. Specifically, we enrich labeling on malicious and benign PE files using computationally expensive, disassembly-based malicious capabilities. Using these capabilities, we derive several different types of metric embeddings utilizing an embedding neural network trained via contrastive loss, Spearman rank correlation, and combinations thereof. We then examine performance on a variety of transfer tasks performed on the EMBER and SOREL datasets, demonstrating that for several tasks, low-dimensional, computationally efficient metric embeddings maintain performance with little decay, which offers the potential to quickly retrain for a variety of transfer tasks at significantly reduced storage overhead. We conclude with an examination of practical considerations for the use of our proposed embedding approach, such as robustness to adversarial evasion and introduction of task-specific auxiliary objectives to improve performance on mission critical tasks.
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We propose a learning-based robust predictive control algorithm that compensates for significant uncertainty in the dynamics for a class of discrete-time systems that are nominally linear with an additive nonlinear component. Such systems commonly model the nonlinear effects of an unknown environment on a nominal system. We optimize over a class of nonlinear feedback policies inspired by certainty equivalent "estimate-and-cancel" control laws pioneered in classical adaptive control to achieve significant performance improvements in the presence of uncertainties of large magnitude, a setting in which existing learning-based predictive control algorithms often struggle to guarantee safety. In contrast to previous work in robust adaptive MPC, our approach allows us to take advantage of structure (i.e., the numerical predictions) in the a priori unknown dynamics learned online through function approximation. Our approach also extends typical nonlinear adaptive control methods to systems with state and input constraints even when we cannot directly cancel the additive uncertain function from the dynamics. We apply contemporary statistical estimation techniques to certify the system's safety through persistent constraint satisfaction with high probability. Moreover, we propose using Bayesian meta-learning algorithms that learn calibrated model priors to help satisfy the assumptions of the control design in challenging settings. Finally, we show in simulation that our method can accommodate more significant unknown dynamics terms than existing methods and that the use of Bayesian meta-learning allows us to adapt to the test environments more rapidly.
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A hallmark of the deep learning era for computer vision is the successful use of large-scale labeled datasets to train feature representations for tasks ranging from object recognition and semantic segmentation to optical flow estimation and novel view synthesis of 3D scenes. In this work, we aim to learn dense discriminative object representations for low-shot category recognition without requiring any category labels. To this end, we propose Deep Object Patch Encodings (DOPE), which can be trained from multiple views of object instances without any category or semantic object part labels. To train DOPE, we assume access to sparse depths, foreground masks and known cameras, to obtain pixel-level correspondences between views of an object, and use this to formulate a self-supervised learning task to learn discriminative object patches. We find that DOPE can directly be used for low-shot classification of novel categories using local-part matching, and is competitive with and outperforms supervised and self-supervised learning baselines. Code and data available at https://github.com/rehg-lab/dope_selfsup.
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Growing materials data and data-driven informatics drastically promote the discovery and design of materials. While there are significant advancements in data-driven models, the quality of data resources is less studied despite its huge impact on model performance. In this work, we focus on data bias arising from uneven coverage of materials families in existing knowledge. Observing different diversities among crystal systems in common materials databases, we propose an information entropy-based metric for measuring this bias. To mitigate the bias, we develop an entropy-targeted active learning (ET-AL) framework, which guides the acquisition of new data to improve the diversity of underrepresented crystal systems. We demonstrate the capability of ET-AL for bias mitigation and the resulting improvement in downstream machine learning models. This approach is broadly applicable to data-driven materials discovery, including autonomous data acquisition and dataset trimming to reduce bias, as well as data-driven informatics in other scientific domains.
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